Pokemon Champions Type Chart

Pokemon Champions Type Chart

Type matchups are very important in Pokemon Champions. Every Pokemon has a type, and every move has a type too. Some types are strong against others, while some are weak. This changes how much damage you give and take. If you use the right type, you can beat stronger Pokemon. If you use the wrong type, you will do very little damage and take a lot more in return.

Learning the type chart is one of the first things you want to do if you plan on building a competitive team in Pokemon Champions. This guide breaks all of that down for you.

Pokemon Champions Type Effectiveness

Before you recruit and train your Pokemon, you need to know that there are 18 types in Pokemon Champions, and each one has its own set of strengths, weaknesses, resistances, and immunities. When you use a move, the game checks your move's type against your opponent's Pokemon type. The result changes how much damage the move does.

Here are the four possible outcomes:

EffectivenessMultiplierWhat it means
Super effective2xYour move hits extra hard
Normal1xRegular damage, no bonus or penalty
Not very effective0.5xYour move barely does anything
Immune0xThe move does zero damage

Dual-Type Pokemon

Most Pokemon carry two types at once, and this changes the math. When both of a Pokemon's types are weak to the same move, damage stacks up to 4x. When both types resist the same move, it drops to 0.25x. Immunity always wins. Even if one type is weak, if the other is immune, the move does nothing.

Type 1Type 2Result
WeakWeak4x damage
WeakResistant1x damage (cancel out)
ResistantResistant0.25x damage
ImmuneAnything0x damage (immunity always wins)

Full Pokemon Champions Type Chart

Here is the complete breakdown of all 18 types and how they interact with each other:

  • Rows are the attacking type.
  • Columns are the defending type.
  • Green cells mean super effective (2x)
  • Blue means not very effective (0.5x)
  • Red means immune (0x)
  • Blank cells are normal damage

1. Normal

Damage DealtWhen AttackingWhen Defending
NoneFighting
Steel, RockNone
GhostGhost

2. Fire

Damage DealtWhen AttackingWhen Defending
Grass, Ice, Bug, SteelWater, Ground, Rock
Fire, Water, Rock, DragonFire, Grass, Ice, Bug, Steel, Fairy
NoneNone

3. Water

Damage DealtWhen AttackingWhen Defending
Fire, Ground, RockElectric, Grass
Water, Grass, DragonFire, Water, Ice, Steel
NoneNone

4. Electric

Damage DealtWhen AttackingWhen Defending
Water, FlyingGround
Electric, Grass, DragonElectric, Flying, Steel
GroundNone

5. Grass

Damage DealtWhen AttackingWhen Defending
Water, Ground, RockFire, Ice, Poison, Flying, Bug
Fire, Grass, Poison, Flying, Bug, Dragon, SteelWater, Electric, Grass, Ground
NoneNone

6. Ice

Damage DealtWhen AttackingWhen Defending
Grass, Ground, Flying, DragonFire, Fighting, Rock, Steel
Fire, Water, Ice, SteelIce
NoneNone

7. Fighting

Damage DealtWhen AttackingWhen Defending
Normal, Dark, Ice, Rock, SteelFlying, Psychic, Fairy
Poison, Flying, Psychic, Bug, FairyBug, Rock, Dark
GhostNone

8. Poison

Damage DealtWhen AttackingWhen Defending
Grass, FairyGround, Psychic
Poison, Ground, Rock, GhostGrass, Fighting, Poison, Bug, Fairy
SteelNone

9. Ground

Damage DealtWhen AttackingWhen Defending
Fire, Electric, Poison, Rock, SteelWater, Grass, Ice
Grass, BugPoison, Rock
FlyingElectric

10. Flying

Damage DealtWhen AttackingWhen Defending
Grass, Fighting, BugElectric, Ice, Rock
Electric, Rock, SteelGrass, Fighting, Bug
NoneGround

11. Psychic

Damage DealtWhen AttackingWhen Defending
Fighting, PoisonBug, Ghost, Dark
Psychic, SteelFighting, Psychic
DarkNone

12. Bug

Damage DealtWhen AttackingWhen Defending
Grass, Psychic, DarkFire, Flying, Rock
Fire, Fighting, Dark, Flying, Ghost, Steel, FairyGrass, Fighting, Ground
NoneNone

13. Rock

Damage DealtWhen AttackingWhen Defending
Fire, Ice, Flying, BugWater, Grass, Fighting, Ground, Steel
Fighting, Ground, SteelNormal, Fire, Poison, Flying
NoneNone

14. Ghost

Damage DealtWhen AttackingWhen Defending
Psychic, GhostGhost, Dark
DarkPoison, Bug
NormalNormal, Fighting

15. Dragon

Damage DealtWhen AttackingWhen Defending
DragonIce, Dragon, Fairy
SteelFire, Water, Electric, Grass
FairyNone

16. Dark

Damage DealtWhen AttackingWhen Defending
Ghost, PsychicBug, Fairy, Fighting
Dark, Fighting, FairyDark, Ghost
NonePsychic

17. Steel

Damage DealtWhen AttackingWhen Defending
Ice, Rock, FairyFire, Fighting, Ground
Fire, Water, Electric, SteelNormal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy
NonePoison

18. Fairy

Damage DealtWhen AttackingWhen Defending
Fighting, Dragon, DarkPoison, Steel
Fire, Poison, SteelFighting, Bug, Dark
NoneDragon

How Pokemon Type Chart Changed Over the Generations

Pokemon did not always have 18 types. When the series started with Red and Green in 1996, there were only 15 types. Back then, Dragon and Psychic were dominant with very few counters. Dark and Steel were added in Generation II (Gold and Silver, 1999) specifically to balance things out. Dark countered Psychic, and Steel added a tough defensive wall the game was missing.

Then in Generation VI (X and Y, 2013), the Fairy type was introduced to put Dragon, Dark, and Fighting in check. It worked, because Fairy immediately became one of the most valuable types competitively.

Knowing this history helps you understand why the Pokemon Champions type chart looks the way it does today. Every addition was intentional, and the balance it creates is part of what makes Pokemon battles so deep and replayable.

kui
kui

I am a gaming writer who loves to play gacha games, and share tips, guides, plus strategies to help others learn their favorite games.

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