Pokemon Champions Priority Brackets Explained

Priority decides which move goes first in a battle. It sounds simple, but once you dig into it, there's a lot going on. Priority decides which move goes first in a battle. Not every move gets to act at the same time, so Pokemon Champions uses a system called Priority Brackets to sort out the order. Once you understand how it works, you can start making smarter moves every single turn.

What Are Pokemon Champions Priority Brackets?

Every move in Pokemon Champions has a priority number attached to it. Moves are sorted into groups called Priority Brackets based on that number. The game always resolves moves from the highest bracket down to the lowest, so a move at Priority 4 will always go before a move at Priority 0.

Most moves in the game sit at Priority 0. These are your standard attacks. When two Pokemon both use Priority 0 moves, the one with the higher Speed Stat goes first. Speed only comes into play when two moves share the same priority bracket.

Moves With Increased Priority

These are the moves categorized by their priority and types that jump ahead in line. These moves can fire off before your opponent even gets a chance to act.

Here's a full breakdown of every increased priority move in Pokemon Champions:

MovePriorityTypeEffect
Helping Hand+5Boosts ally's damage by 50%
Detect+4Protects user from attacks
King's Shield+4Protects user and lowers attacker's Attack on contact
Magic Coat+4Reflects status moves back at the user
Obstruct+4Protects user and lowers attacker's Defense by 2 on contact
Protect+4Protects user from attacks
Endure+4User survives any hit with at least 1 HP
Snatch+4Steals the effects of the opponent's non-damaging move
Baneful Bunker+4Protects user and poisons attacker on contact
Spiky Shield+4Protects user and deals 12% max HP damage on contact
Crafty Shield+3Blocks all status moves from hitting any Pokemon on the field
Quick Guard+3Protects your side from increased priority attacks
Fake Out+3Forces the opponent to flinch on the first turn out
Spotlight+3Forces all attacks to target that Pokemon
Wide Guard+3Protects your side from spread moves for one turn
Ally Switch+2Swaps the user and its ally in a double battle
Rage Powder+2Draws all attacks to the user, but doesn't work on Grass types
Follow Me+2Draws all attacks to the user
First Impression+2Only works on the first turn the user enters battle
Feint+2Breaks through Protect and Detect
Extreme Speed+2Fast physical Normal-type attack
Bullet Punch+1Fast physical Steel-type attack
Accelerock+1Fast physical Rock-type attack
Water Shuriken+1Hits 2 to 5 times in one turn
Vacuum Wave+1Fast special Fighting-type attack
Thunderclap+1Goes first only if the opponent is about to use an attack
Sucker Punch+1Damages the opponent only if they're about to attack
Aqua Jet+1Fast physical Water-type attack
Baby-Doll Eyes+1Lowers the opponent's Attack by one stage
Bide+1User idles for 2 turns then hits back for double the damage taken
Shadow Sneak+1Fast physical Ghost-type attack
Ion Deluge+1Turns all Normal-type moves into Electric-type for that turn
Quick Attack+1Fast physical Normal-type attack
Powder+1Deals 25% max HP damage if the target uses a Fire move that turn
Mach Punch+1Fast physical Fighting-type attack
Ice Shard+1Fast physical Ice-type attack
Jet Punch+1Fast physical Water-type attack

Moves With Decreased Priority

These moves are designed to go last. In most cases, they deal extra damage or have special conditions that make up for going after everything else.

MovePriorityTypeEffect
Vital Throw-1Never misses, but always goes last among -1 moves
Beak Blast-3Charges first, attacks last; burns opponents that make contact during charge
Focus Punch-3Charges first, attacks last; user flinches if hit during charge
Shell Trap-3Activates and deals damage only if a physical attack hits the user first
Avalanche-4Deals double damage if the user was already hit that turn
Revenge-4Deals double damage if the user took a hit before using it
Counter-5Returns double the damage from any physical hit taken that turn
Mirror Coat-5Returns double the damage from any special hit taken that turn
Circle Throw-6Forces the opponent to switch out
Dragon Tail-6Forces the opponent to switch out
Roar-6Forces the opponent to switch out
Teleport-6Ends wild Pokemon battles; fails in trainer battles
Whirlwind-6Forces the opponent to switch out
Trick Room-7Reverses turn order for five turns; slowest Pokemon go first

How Speed Ties Work Within the Same Bracket

When two moves land in the same priority bracket, the Pokemon with thehigher Speed Stat acts first. For example, both you and your opponent useAqua Jet at the same time, the Pokemon with the higher Speed Stat will fire it off first.

Understanding Priority Brackets in Pokemon Champions helps you make better choices each turn. Some moves always go first, and some go last. For example, Protect will go before Fake Out. Trick Room is made to go last. Helping Hand goes before most other moves. These are not small details, and you need to learn them because they can change how the whole battle plays out.

Once you get a feel for which moves fall into which brackets, you'll start predicting what your opponent is going to do and positioning your team to counter it. That's where the real depth of Pokemon Champions lives.

kui
kui

I am a gaming writer who loves to play gacha games, and share tips, guides, plus strategies to help others learn their favorite games.

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